SwapMeat

Camera Layout and Trailer Editing

View contribution
An orange-suited worker leans against dark machinery beside an orange refrigerator with a green lens.

Patagon Digital’s part

What we contributed.

Across two trailer engagements, Patagon Digital shaped camera layout, editorial structure, pacing, and selected shots directly in Unity. The work focused on presenting One More Game’s existing gameplay and animation clearly and cinematically.

Published trailers

Project story

Inside the collaboration.

The challenge

The SwapMeat opportunity grew directly from the relationship established with One More Game during Spellcraft, but the production need was different. Patagon Digital moved from character animation into cinematic trailer work, building shots with the live Unity game as the production environment.

The challenge was to present existing gameplay, environments, and animation through deliberate camera, staging, and editorial choices while remaining closely aligned with One More Game's direction. SwapMeat was still in development during this work, so the gameplay and production material shown here should not be considered final game content.

Our involvement

Patagon Digital supported two separate trailer productions: SwapMeat's announcement trailer and a later IGN exclusive. Working directly in Unity, the team constructed and framed shots around existing gameplay and animation, staged action for camera, made selective character-lighting adjustments, and captured the resulting footage.

The work also included rough editorial passes, temporary music exploration, temporary audio recording, and shaping each trailer through successive rounds of feedback. The underlying character animation remained One More Game's work; Patagon Digital's responsibility was the camera, presentation, capture, and editorial structure that showed it at its best. The published trailers received additional polish following Patagon Digital’s handoff.

The outcome

The first engagement led directly to the second. For both trailers, Patagon Digital developed the in-engine shots and editorial foundation, incorporated feedback through delivery, and returned the material to One More Game for its final finishing work.

Reflection

SwapMeat extended a relationship that began in character animation into cinematography, staging, capture, and editorial production. It also deepened the team's practical experience working inside Unity.

More importantly, it demonstrated how trust can carry across disciplines. A client that first knew Patagon Digital for animation was comfortable expanding its responsibility into trailer production because the team already understood how the studio communicates, works, and owns its part of the process.